A Recipe for Disaster - Stealth Level
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Devlog
- April 16, 2024 by Lionel Backes#Programming, #Design Philosophy, #Gameplay DesignStealth Mechanics Design & Implementation Today, I'm showing off the bulk of the Stealth Mechanics that were implemented over the past week. They have been mentioned in the Video in the previous Devlo... Continue reading
- April 16, 2024 by Lionel Backes#Geometry, #Environment Design, #Gameplay DesignDesigning a Hotel The Hotel: The "Setting" Section of the GDD Hotel is inspired by Hotel de Crillon Originally meant to be symmetrical when viewed from the front Changed it because adding a corner hel... Continue reading
- April 16, 2024 by Lionel Backes#Analysis, #Design Philosophy, #Gameplay DesignAn Analysis of my inspirations Today I'm analysing Hitman & Dishonored 2 , which are Stealth Games I consider to be some of the greatest in the genre, to see how they present their stealth encounters... Continue reading