Designing the Set Piece - Devlog #3 & 4


Designing a Hotel

The Hotel:

Game Design Document - Setting

The "Setting" Section of the GDD
  • Hotel is inspired by Hotel de Crillon
  • Originally meant to be symmetrical when viewed from the front
  • Changed it because adding a corner helps establish goals

The old Layout of the Changed "Left Side":


  • I wanted to add different Layers of Security/Difficulty, easily distinguishable by geometry, this helps separate the different layers of security visually
  • Helps guide & let the player flow in the right direction towards the goal


Some of the Websites and Images I took as inspiration:

Architectural Digest - Hotel De Crillon

Terrace Inspiration

Tour of the Hotel


The Landscape:

  • Outside bit was part of the original assignment, i decided to keep it because i thought it was nice & helps establish the mission & its goals
  • Originally it was supposed to be inside Paris
  • Changed to mountains because I personally find the environment more beautiful & fun to design
  • It's easier to create a good looking environment, than a city
  •  Natural Delimiters are very obvious and simple to implement
  • Wanted to learn how to use the Landscaping tool in Unreal

Landscape Inspiration


Roof:

  • Heavily inspired by the Hotel de Crillon
  • Yet unused possibilities for gameplay


Get A Recipe for Disaster - Stealth Level

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