Reworking my Old Stealth Level - Devlog #0
The Beginning of a Journey
This is a showcase & walkthrough of my old Stealth Level, that I will be reworking over the next 2-3 months.
The reasons I decided to rework this Level:
- It was one of the first Levels I built, meaning it does not reflect my current capabilities as a Level Designer
- The Gameplay Design (Enemies, Abilities, etc.) is outdated and more of a collection of "This could be fun" - Ideas, instead of well thought out Concepts & Abilities that play into creating fun & interesting Stealth Challenges.
- I still liked the main Idea & Setting of the Level.
- I wanted to show my skills in designing a Non-Linear Stealth Level, and create more than just 2 main paths that lead to the goal.
- After playing the Hitman:World of Assassination Games & Dishonored 2, I had a better Idea of what a Stealth Game is supposed to be.
Get A Recipe for Disaster - Stealth Level
A Recipe for Disaster - Stealth Level
So, you want to be an Agent? We will first have to examine your skills, before we can recruit you for our business...
Status | Released |
Author | Lionel Backes |
Genre | Action |
Tags | 3D, Exploration, Game Design, Sandbox, Short, Singleplayer, Stealth, Third Person, Unreal Engine |
Languages | English |
More posts
- Implementing the Stealth Mechanics - Devlog #2Apr 16, 2024
- Applying some Polish - Devlog #7Apr 16, 2024
- Ladies and Gentlemen, we have Gameplay! - Devlog #5 & 6Apr 16, 2024
- Designing the Set Piece - Devlog #3 & 4Apr 16, 2024
- Designing a Stealth Encouter - Devlog #1Apr 16, 2024
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