Reworking my Old Stealth Level - Devlog #0


The Beginning of a Journey

This is a showcase & walkthrough of my old Stealth Level, that I will be reworking over the next 2-3 months.

The reasons I decided to rework this Level:

  • It was one of the first Levels I built, meaning it does not reflect my current capabilities as a Level Designer
  • The Gameplay Design (Enemies, Abilities, etc.) is outdated and more of a collection of "This could be fun" - Ideas, instead of well thought out Concepts & Abilities that play into creating fun & interesting Stealth Challenges.
  • I still liked the main Idea & Setting of the Level.
  • I wanted to show my skills in designing a Non-Linear Stealth Level, and create more than just 2 main paths that lead to the goal.
  • After playing the Hitman:World of Assassination Games & Dishonored 2, I had a better Idea of what a Stealth Game is supposed to be.

Get A Recipe for Disaster - Stealth Level

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