Applying some Polish - Devlog #7
Adding some Juice to the Experience
Sounds:
- To help players understand and observe AI behavior easier
- Create Atmosphere
- Provide Feedback to the player when using an ability or being spotted by an enemy
Lighting:
Lighting was kept to a minimum, with Auto Exposure still on. I've never fully lit a level before, so learning & doing it properly in one week was too much for this project. What I tried to do with lighting in this level was:
- Guide players through the level
- Draw attention to certain situations & places
Here are some of the images I took as inspiration for the lighting for the level:
Get A Recipe for Disaster - Stealth Level
A Recipe for Disaster - Stealth Level
So, you want to be an Agent? We will first have to examine your skills, before we can recruit you for our business...
Status | Released |
Author | Lionel Backes |
Genre | Action |
Tags | 3D, Exploration, Game Design, Sandbox, Short, Singleplayer, Stealth, Third Person, Unreal Engine |
Languages | English |
More posts
- Implementing the Stealth Mechanics - Devlog #2Apr 16, 2024
- Ladies and Gentlemen, we have Gameplay! - Devlog #5 & 6Apr 16, 2024
- Designing the Set Piece - Devlog #3 & 4Apr 16, 2024
- Designing a Stealth Encouter - Devlog #1Apr 16, 2024
- Reworking my Old Stealth Level - Devlog #0Apr 16, 2024
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